Changes in 0.9.3-b2357
🦾 indicates changes due to community feedback
Updated Base Visuals
- Added a workbench to the workshop
- Improved visuals on the construction arms and changed their inactive pose
- Added a hologram for when the workshop is inactive
- ? Added level UI to projects in the workshop, this is based on the level of liberated provinces
- Updated briefing Holotable VFX
New Overworld UI
- Stop: stops the base in place and pauses time
- Retreat: appears once the mountain base is liberated and you have less than two active units
? Balance TweaksÂ
- Reduced the amount of damage dealt to units on collision with other units and decreased the amount of damage dealt to vehicles when colliding with the environment
- Increased unit collision damage
- Reduced the amount of supplies gained from Bases
- Reduced the amount of loot gained from Convoys
- Added small common part drop chance on Caches
- Decreased the weight of standard long range tanks to the light weight category
- Reduced the difficulty of the Stealth scenario in the Draft event
- Reduced difficulty of the starting province camp
- Reduced the amount of supplies awarded from mountain base
- Starting Elbrus and Assault Rifle projects now have infinite charges
- Increased damage on the BM1 Sunswarm
Miscellaneous
- Added unit count to Assassination and Draft event options
- Added PB Comms to Draft scenarios
- Added intel UI to all event POI
- Projects and Supplies now appear on the salvage screen
Fixed issues in 0.9.3-b2357
- Fixed successful Draft event not awarding players the correct amount of supplies
- Fixed narrative event window not appearing after a successful Draft Retry
- Fixed duration on workshop actions being listed in seconds
- Fixed an issue where the Draft event could occur on liberated camps
- Fixed an issue where the Dog event occurs when winning settlements
- Fixed an exception after winning the Stakeout in the Defector event
- It is no longer possible to load during turn execution in combat
- Fixed alignment on tooltips on some tutorial UI
- Fixed over world updates appearing when loading a save with an action in progress
- Fixed Heavy Weapon projects producing no items or the wrong itemsÂ
- Fixed Radio Station showing old entity UI
- Fixed Intact parts and subsystems requiring the same amount of points to recover and to dismantle them
- Salvaging the war memorial now awards you a project
- Fixed possible to soft-lock if you’re in the danger state and you engage in combat during the Ransacked or Kidnapped events
- “Received loot” updates no longer appears on victory
- Fixed loading during the War Memorial event forcing the player to disengage
- Fixed various typos and text in salvage UI
- Fixed recovered items having recover preselected in the next salvage screen if broken in combat
- Fixed Radio Station being non-interactable after successful Recon in Defector event
- Fixed salvage appearing on defeat after Decode in Defector event
- Base no longer triggers two events while Kidnapped event is active
- Fixed Kidnapped event resolving immediately
- Assassination action is now dismissed when the event is abandoned
- Large Black Markets are now displayed as hostile entities
- The hard and medium versions of the Locked event now requires more supplies for using the tools option
- Fixed only one unit at a time taking damage in a collision
- Fixed rarity on Arrow Heavy body part project (now common)
- Fixed Arrow workshop projects using Knox names
- Fixed workshop arms disappearing when re-entering the base
- Various fixes to in-game modding system
- Lots of bug fixes!