Changes in 0.15.1-b3223
🦾 indicates changes due to community feedback
New Main Menu Screen
- We’ve replaced the old main menu with revamped menu UI as well as a flashy new dynamic background!
New Briefing Flow
- The pre-combat briefing screen has now been divided into two sections
- Mission view:
- Incoming mission panel: this panel reports detailed information on the type of mission you’re going into and how difficult it might be. Here, field traits will help you know what to expect and to equip your squad accordingly
- Enemy garrison panel: here, information about the enemy branch, level, and their combat strategies are shown
- 🦾 The improved holo-table now reports Phantom Brigade and enemy spawn points, objective points, retreat zones, and the number of reinforcements expected to arrive
- Squad view:
- In squad view, you can review the units you’re taking into combat for any final tweaks
- Sub-optimal units will be flagged with a warning and list hints on how to improve them here
Scenario and Entity Refactor
- In order to surface the new scenario and spawn point information in the new briefing view, we’ve had to revise and rename scenarios and entities.
- As part of this, we’ve also redesigned and rebalanced all scenarios
- We’d greatly appreciate your feedback on how combat feels!
Recoil Animation Improvements
- Improvements to shield hit reactions
- Improvements to torso rotations
- Energy weapons now trigger recoil animations
Fixed in 0.15.1-b3223
- Overheating no longer causes hit reacts
- Fixed an issue where two-handed weapons snap to the wrong direction when placing two attacks one after another
- Fixed torso and arms rotating backwards when shooting backwards with a two-handed weapon right before stopping movement
- Fixed mechs turning slightly to the left when firing straight ahead with the Assault Rifle
- Hid the Border Outpost entity from the overworld
- Fixed an occasional issue where AI could plan paths that would lead them to crashing to landing reinforcements
- Bullets are no longer shot before the weapon faces the correct angle after a large rotation
- Handgun recoil no longer starts before the attack’s firing sequence
- Fixed an animation glitch where weapons are fired backwards
- Fixed various text errors, typos, and phrasing issues
- Fixed an issue where movement swaps positions with attack on the action palette after turning into limp
- Turrets can no longer be targeted after they’re killed
- Fixed cancel SFX playing whenever hitting RMB in combat
- Fixed an issue where new items are not detected as “new” after reloading the game
- Fixed missing warning when overwriting save files
- Game speed SFX no longer plays when you quit to main menu
- Fixed an issue where it was impossible to long-click a damaged unit in Units view
- Fixed an impassable part of terrain on wilderness maps