Changes in 0.15.2-b3297
š¦¾ indicates changes due to community feedback
Main Menu Polish
- Camera cuts on the main menu now sync with the music
- After 10 seconds of inactivity, the UI will fade out
New Briefing Improvements
- Added SFX to various buttons in the new briefing and squad screens
- Improved deployment locking in the new briefing UI to support hovers and clicks to highlight outstanding issues
- Improved how the holo-table appears when stealth and overdrive modes are active
Miscellaneous
- Improved the lens flare effect on mechs at the start of an attack
- Updated game credits
Fixed in 0.15.2-b3297
- Fixed base view moving when loading an autosave while driving on the overworld
- Rain and fog from the overworld no longer appears in the main menu
- Units are no longer hidden behind trees in Units and Squad views
- Fixed quitting to main menu displaying the overworld when switching views
- Fixed an issue where patrols will tail the mobile base without being able to engage them in combat
- Fixed some scenarios displaying all retreat zones at once on the holo-table in briefingĀ
- Fixed missing objectives on the Assassination scenario
- Fixed an issue where all retreat zones displayed at once on the holo-table when briefing for the Assassination scenario
- Fixed unit markers being hidden during turn execution
- Fixed action palette remaining on the screen when using NUM (-) to hide UI
- Fixed exit to main menu being available on the combat outcome screen
- Fixed dark lighting and fog intensity in the salvage screen and virtual background view
- Fixed pod position on Arrow and Knox armor sets in base views
- Fixed an issue making it impossible to dash under overhangs
- Fixed combat fog multiplying bloom
- Fixed broken weight icon sizes on unit info UI in combat
- Fixed tooltip settings on main menu
- Fixed missing retreat zones on Blitz scenarios
- Fixed an issue where the language option would not appear when localization mods are active
- Fixed animation issues with chained melee actions
- Fixed text on Break-In scenarios
- Fixed disabled victory outcomes on Liberation scenarios
- Fixed subsystem filters in the inventory excluding several subsystems
- Fixed holo-table lighting being too dark and missing accent lights
- Fixed War Memorial site remaining on the map after the event concludes
- Fixed an occasional exception on the main menu
- Fixed issues with the Draft event not firing as intended
- Fixed an issues allowing rain to appear in the starting province
- Fixed developer text appearing in tooltips
- Fixed a pose between primary weapon holster animation and secondary weapon draw