Changes in 0.16.2-b3391
🦾 indicates changes due to community feedback
Improved Inventory Management
- 🦾 You can now sort by quality, level, and group
- 🦾 Select all items and invert selection in inventory list
Mobile Base Upgrades
- A new area of the base can now be accessed!
- New games now begin with only Standard movement modes and a two-unit capacity
- Unlock more movement modes, simultaneous builds in the workshop, improved battery capacity, improved repair speed, and much more by spending Common, Uncommon, and Rare components
- Compare base upgrades using the new Mobile Base stats panel in the Upgrades screen
- Note that upgrades are not available when in combat briefing mode
Quality of Life Improvements
- 🦾 Rain improves heat dissipation: Units now cool down twice as fast in combat
- 🦾 Turrets now surrender when all other enemies have been destroyed
- 🦾 Lost player equipment is now automatically marked for salvage
- Prevented actions from being placed beyond 4.75s in the timeline to prevent gameplay and animation bugs that may occur in the following turn
- Updated the position of mechs in the briefing screen to improve visibility
- Updated the roadmap to cover future updates more accurately
- 🦾 Increased text size on event screens
- Reduced the volume of the overdrive klaxon
- Improved resource amount UI to cover Uncommon and Rare components as well as Common ones
Fixed in 0.16.2-b3391
- Fixed issues with units ragdolling and detaching from their markers when crashing
- Fixed a typo in the overworld action for delivering supplies
- Fixed Knox Light project using Arrow descriptions in the Workshop
- Upper arm parts can no longer be detached from arms
- Fixed an issue where workshop arms were not animating
- Fixed the tooltip on the “back” button in the Main Menu
- Fixed developer text on overworld actions hiding entity names for targets
- Fixed an issue where embers from combat would remain on the screen
- Fixed an issue where only half the retreat zone was drawn in the combat tutorial
- Various tweaks to right handed single handed firearm poses in the briefing screen
- It’s no longer possible to force actions to overlap by placing them too quickly
- Fixed an issue where mechs would overlap with active turrets when concluding a melee action in that space
- Fixed an issue displaying Battery recovered in salvage to four decimal places
- Fixed mechs with one-handed weapons twisting their arm before shooting