Patch 0.17.0-b3435

Released: 15th March 2022

Update 16: Pump Up the Base

PATCH HIGHLIGHTS:

BASE(D) UPGRADES: A brand new upgrade system for your mobile base!
TAKING INVENTORY: 
Stay organized with improved inventory management options!
AND MORE!

Phantom Brigade is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Tactical Tuesday update on April 19th, 2022 at 11:00AM PST. See the full patch notes below!

Changes in 0.17.0-b3435

🦾 indicates changes due to community feedback

Improved Inventory Management

  • 🦾 You can now sort by quality, level, and group
  • 🦾 Select all items and invert selection in inventory list

Mobile Base Upgrades

  • A new area of the base can now be accessed!
  • New games now begin with only Standard movement modes and a two-unit capacity
  • Unlock more movement modes, simultaneous builds in the workshop, improved battery capacity, improved repair speed, and much more by spending Common, Uncommon, and Rare components
  • Compare base upgrades using the new Mobile Base stats panel in the Upgrades screen
  • Note that upgrades are not available when in combat briefing mode

Quality of Life Improvements

  • 🦾 Rain improves heat dissipation: Units now cool down twice as fast in combat
  • 🦾 Turrets now surrender when all other enemies have been destroyed
  • 🦾 Lost player equipment is now automatically marked for salvage
  • Actions can no longer be placed beyond 4.75s in the timeline to prevent gameplay and animation bugs that may occur in the following turn
  • Updated the position of mechs in the briefing screen to improve visibility
  • Updated the roadmap to cover future updates more accurately
  • 🦾 Increased text size on event screens
  • Reduced the volume of the overdrive klaxon
  • Improved resource amount UI to cover Uncommon and Rare components as well as Common ones

And for those on Experimental…

  • Changed the name of the “Standard” movement mode to “Cruise” mode
  • Added missing SFX on the upgrade nodes

Fixed in 0.17.0-b3435

  • Fixed issues with units ragdolling and detaching from their markers when crashing
  • Fixed a typo in the overworld action for delivering supplies
  • Fixed Knox Light project using Arrow descriptions in the Workshop
  • Upper arm parts can no longer be detached from arms
  • Fixed an issue where workshop arms were not animating
  • Fixed the tooltip on the “back” button in the Main Menu
  • Fixed developer text on overworld actions hiding entity names for targets
  • Fixed an issue where embers from combat would remain on the screen
  • Fixed an issue where only half the retreat zone was drawn in the combat tutorial
  • Various tweaks to right handed single handed firearm poses in the briefing screen
  • It’s no longer possible to force actions to overlap by placing them too quickly
  • Fixed an issue where mechs would overlap with active turrets when concluding a melee action in that space
  • Fixed an issue displaying Battery recovered in salvage to four decimal places
  • Fixed mechs with one-handed weapons twisting their arm before shooting

And for those on Experimental…

  • Fixed typos and phrasing on various tooltips on the Upgrades screen
  • Fixed an issue where Upgrades were not unlocked when loading or starting a game in a new play session
  • Fixed default upgrades being locked when loading a save from an older version
  • Made adjustments to right-hand single-handed firearm poses in the Briefing Screen

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.