Changes in 0.17.2-b3631
🦾 indicates changes due to community feedback
🦾Rebalance based on community feedback! Thank you!
- Combat Balance:
- Reserves unit groups have one less unit
- Assault scenarios were rebalanced
- Made the tutorial province, Ostbager-Wiel, significantly easier
- Battle Site combat now uses the Wilderness map
- Battle Site combat now also gives you command access to 3 Home Guard tanks!
- Note – in combat briefing, these show up as Enemy units rather than Allied units.
- Overworld Balance:
- Increased the time taken until enemies begin recapturing liberated sites
- Reduced the number of patrols active at the same time by half (for all escalation levels)
- All entities damage enemy’s Strength when defeated – no longer just Objectives
- Defeating an Objective now deals 5x the base damage to the enemy’s Strength!
- Objectives are now permanently visible, just like Battle Sites, for consistency and to reduce frustration with hard-to-find moving Objectives that can disappear before you discover their true location
- Three entity types can now be selected as Objectives:
- Patrols have a 20% chance of being selected
- Convoys have a 20% chance of being selected
- Static sites have a 60% chance of being selected
- Losing all mechs in combat will reset escalation in that province to level 0 under peaceful conditions or level 1 if the province is being contested
- Losing one mech on a defeat or retreat to defeat will drop the escalation level by 1
- Equipment and Loot Balance:
- Increased the chance of higher rarity loot drops by 10% across the board
- Workshop now produces equipment +2 levels above the last captured province, which will hopefully make workshopping gear useful again instead of being a downgrade or similar level to current equipment
- Updated text in some events
New Post-Combat UI
- The Salvage screen now has new UI. This explains
- Changes to Escalation due to the combat outcome
- Changes to Strength on both the PB and Enemy sides due to the combat outcome
Fixed in 0.17.2-b3631
- A unit firing a beam weapon no longer has its weapon VFX visible indefinitely if concussed while firing
- Disengage from the first tutorial patrol is now possible
- Fixed Lost Weapon event not triggering correctly
- Disengage from market entities is now possible
- Readjusted length of celebration and festival
- Fixed issues with the Hidden Cache event
- Fixed event-specific entities not being displayed on the map correctly
- Fixed strongholds loading incorrect scenarios
- Fixed an exception
- Fixed stronghold entities not spawning post-Capital combat
- Fixed a hole in the Mountain Base Combat map
- Fixed multiple tutorial events not triggering
- Fixed Threat Level not getting updated in various UI
- Fixed time scrubbing SFX on the combat timeline