Patch 0.5.5
Released 30 Oct 20 - EXPERIMENTAL
Patch 0.5.3
Released 27 Oct 20 - EXPERIMENTAL
Patch 0.5.2
Released 19 Oct 20 - EXPERIMENTAL
Patch 0.5.1
Released 08 Oct 20 - HOTFIX
Patch 0.5.0
Released 06 Oct 20 - TITAN TUESDAY
Patch 0.4.9
Released 02 Oct 20 - EXPERIMENTAL
Patch 0.4.7
Released 28 Sep 20 - EXPERIMENTAL
Patch 0.4.5
Released 25 Sep 20 - EXPERIMENTAL
Patch 0.4.4
Released 11 Sep 20 - HOTFIX
Patch 0.4.1
Released 03 Sep 20 - HOTFIX

Patch 0.7.1

Released: 4th December 2020

Changes as of 0.7.1

  • No changes today, just bug fixes!

Fixes as of 0.7.1

  • Fixed an issue which displayed fuel generated on Fuel Turbines and Fuel Fabricators as “0”.
  • Temporary fix to ensure that trucks get returned to the player if they are reserved incorrectly. We’re hoping to implement a more permanent fix next year
  • Fixed a crash that occurred if a turret was waiting for an Employee to become available, but was destroyed in the interim
  • Fixed Job and Active labels at the top of the priority list being reversed 
  • Fixed resource patch code to act more like mines to prevent jobs being lost (resulted in resources never being picked up from the patch)
  • Cleaned up code that was causing a crash when quitting a game and then starting a new game immediately after
  • Fixed a out-of-memory crash that could occur when creating really long roads
  • Fixed an issue where workers were getting unassigned from crew pods on ships

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.